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Two for Tea: Building 6mm AWI Armies
Bob Barnetson
www.edmontonwargamegroup.com
After finishing some WW2 microarmour in last June, I fancied painting
something more colourful. Napoleonics has never interested me (a view
reinforced by the Nap guys at my club never really liking any set of rules).
But the American Revolution! Now that offers an easily comprehensible
war for a horse-and-musket newbie. Only a two-dozen major battles, two
simple armies to paint, straight forward tactics, and no uniform changes.
An order from Baccus yielded an American and British army pack, some additional
troops, generals, Indian allies from the Brits and a Timecast village
with the Polemos base-and-plinth system for about $150 CDN. Later, I supplemented
this with two additional army packs.


The British painted up quickly and the red and white scheme was a pleasure
to paint. I dithered a bit with the cavalry and cannons but eventually
finished them. I preferred the Line Infantry (1768 Warrant) to those in
the campaign kit for ease of painting but both turned out well.

The SYW generals had quite a lot of character. It took me awhile to get
the nerve up to paint Britain’s Indian allies, but they also came
out quite well.


And then the Americans. Oh, the endless hordes of drab blue and then drab
but multicoloured militia. This is where the wheels fell off the painting.
The figures are nice and it wasn’t that hard, I couldn’t get
motivated. I eventually finished by doing them in little chunks and found
I could knock off 2 paint sticks (totaling 48 figures) during a lunch
hour. Seeing some completed everyday helped.

Baccus offers lovely flags for this era. I pulled some off the internet,
reversed some in PC Paint to create both sides and then imported them
into a Word table for printing. The flags are a “bit” big
but I think capture some of the pageantry of the AWI.

I didn’t have a set of rules in mind when I started I based on 20x40mm
metal, figuring I could double these up on a metal sabot if needed. Unhappy
with the rules I looked through, I developed a Warmaster variant. You
can read these rules in Issue 6 of Wargames Journal (with additional scenarios
in Issue 7 and 8). The rules seem to capture the nature of combat in the
AWI adequately. More recently, I’ve been miniaturizing the block-and-hex
game Clash for a continent by Worthington Games


My next project is some medieval troops. A friend talked me into buying
some inexpensive 1/72 plastics for the Days of Knights rules
by Chipco. The gaming is good but the painting was really quite a hassle
and the few figures per base doesn’t convey the sense that two armies
are meeting. So back to Baccus it is!

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