TOPIC: Waterloo At Recon 2016, Orlando - FL, playing the game! |
Standard User Posts: 13 Rene 18th Oct 2017 04:15:04 Dear 6'r! In the terrain section you can find some information how I made this table. First I will tell you a bit about the used game system and the troop scaling, as sooner or later there will be questions about this anyway! My preferred game system these days is Commands and Colors (CnC) Napoleonics with the latest sets: GMT - Generals, Marshals and Tacticians and Epic Battles - for 6-8 players. This system allows experienced players to play huge battles in 2-3 hours and even allow convention games with a lot of new people -with experienced support- to be done in under 4 hours. With this game I found out that my preferential troop scaling is: To be CnC conformal, some units have an extra stand (e.g. British light and guard), or have 2 stands to a batallion (British guards - so 2 Batallions are 5 stands). Another thing to consider is to not have every artillery battery present, as this may overwhelm the battlefield with artillery. I try to only have known concentrations and reserves present. Blue (French) and Red (Allies) toothpick markers on the board indicate victory hexes.
During two days several sessions with different people were played, but I will concentrate on one I more or less remember. The battlefield runs from W-E Braine L'Alleud to Ohain and N-S, the farm of Mt St Jean to Plancenoit. The French open with a massive attack on Hougoumont (center bottom) and a probe towards La Haye Sainte (center top). Yes, this Hougoumont affair could get messy... While on the other flank Marcognet's and Durutte's failed attack on Fichermont and Papelotte have seriously depleted the French infantry, they did make a dent: Wincke's Hanoverians, Vandeleurs cavalry as well as several artillery positions were taken out. La Haye Sainte: French batallions engage Major Barrings KGL light troops. On the extreme French left, cavalry skirmishes between Pire and Grant/Dornberg have started. Signalling some success for the allies, Chasse's division is send forward! The battle for Hougomont is drawing in more and more French, who are now trying to encircle it... On the Allied left, the Union brigade chased off the French lancers (how's that for a reversal?) and forced the French infantry into square! In the center Ompteda's KGL has reinforced La Haye, but gets almost wiped out by a renewed French infantry attack. The pressure on Hougoumonmt increases as the French bring in a massed battery to fire at the Foot Guards from point blanc range! Quick and smart counter attacks by the guards has them change position with the light infantry, taking down another brigade of French. The (trumpets a.k.a.) guns of relieve for the Allies! The Prussians arrive! Time to rethink the right flank for French... Yes it's Blucher alright... soon the entire French right flank will be full of those pesky little Prussians... Top-Center we have the first Prussians arriving, so the French shorten their lines on that flank. Troops are being send to defend Plancenoit (top-right) This has not happened since Ney charged the Raevski redoubt at Borodino!
I hope you enjoyed reading! Next report will be Wagram, which was played a few months ago at Recon 2017!
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Standard User Posts: 208 Nick the Lemming 18th Oct 2017 04:32:25 Nice report, and really nice table and figures! |