| TOPIC: Developing the Portable Wargame Book |
![]() Standard User Posts: 4 Developing the Portable Wargame BookOT Tom 8th May 2018 08:23:40 After being inspired at Hammerhead to dig out my 6mm Romans and Celts and finish them off ready for war I am quite taken with trying out the rules and campaign in the above titled book by Bob Cordery. The rules are a bit IGOYOUGO for my liking but what appeals is its simplicity, the fact I can match pretty much all the forces on my merger gaming budget and that hopefully as it can be played on a chess board it won't be too intimidating for the as yet non-converted folk around me.
I was wondering therefore: 1. Has anyone played these rules and any thoughts on adding/'improving' on them? 2. Any suggestions for running this like a mini participation game and how to draw in but not scare new potential new players? 3. Any suggestions for playing this solo in case I have no luck with number 2 lol?
I have some ideas for these myself but always keen to hear from more experienced people than I.
Thanks Tom |
I have found that random activation systems, of any description, work well for solo games. The DBx system is simple and works fine. |
TBH I have found his other two books more to my liking as I didn't want to use his system for Ancient/Medieval and I don't do WWII or air wargames. However his first book, When Empires Clash, covering late C19th colonial warfare (including US v Indians and US v Spain) is very interesting, having a full set of rules and a mass of army lists. This book uses squares only. His second book, The Portable Wargame, is a development of the first book, concentrating on the later C19th and early and late C20th. Here he also investigates using off-set squares and hexagons, and presents further rules and examples of whole game play throughs, including one of my favourite periods, the wars againbst the Mahdi. A little goes a long way |



Developing the Portable Wargame Book
Developing the Portable Wargame Book
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