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TOPIC: Polemos SPQR Questions
PM Whirlwind
Standard User
Posts: 497
Polemos SPQR Questions
Whirlwind
4th Jan 2020 05:44:05

 

Please see below for some questions about Polemos: SPQR.  I have also sent them to the Yahoo! group e-mail, to see if anyone is still using that...

Pursuit:

What exactly is the pursuit rule in Polemos SPQR?  There doesn't appear to be a place in the rules where everything is described together but as far as I can make out...

 

1 - Light Horse, Cavalry and Tribal Foot which rout their target must pursue in the next movement phase.  Other troops can choose whether to pursue or not.

 

2 - As routing bases move in their next (and subsequent) movement phases, it is possible that the pursuing base will catch the routed base.  What happens in these circumstances?

 

3 - Routed bases "move as fast as possible" which I think should be 3BW for anyone on a horse, 2 BW for anyone on foot. How fast do pursuing bases move?  Does this change over time

 

4 - Pursuing bases get 2 "terrain" (i.e. not from casualties) shaken levels when "rallying from pursuit".  Do the bases get shaken from the moment they begin pursuing or from the moment they begin rallying?

 

5 - If routing bases contact a friendly base that they cannot burst through, the base is removed.  What do pursuing bases do at that point?

 

Foot Skirmishing:

 

6 - Foot skirmishers have a range of 2BW.  They may move 1BW towards or away from their targets in their movement bound but must pay TPs to do so if they move do not remain in ranged combat range (i.e. 2BW).  But this means that foot skirmishers are always in charge range of even foot opponents - is this intended? 

 

Charging:

 

7 - "Bases moving into charge range of legitimate targets must declare a charge".  Is it intended that this should take place immediately the base moves into charge range, or done in the next player plase?

 

8 - If the charge does not happen, then must the opposing side declare a charge in its turn or not?  Does this differ depending upon whether the opposing side's base is halted or advancing?

 

9 - Roman legionaries are rubbish at charging (typically factor 0, +1 for being armoured versus +2 for tribal foot/auxilia enemies, +4 for pike enemies).  Is it intended that the Romans, when advancing, should move within 2BW - declare a charge next turn, probably fail - if the opposition does not launch its own charge, the legionaries then advance towards the opposition and (hopefully) simply advance to contact?

 

Ranged Combat:

 

10 - In the ranged combat example on p.29, is the -1 modifier "for each extra base shooting at the same target" misapplied?  Surely there is no extra base shooting at Parthians-1 & Parthians-2 and what should have happened is that Romans-1 fires at either Parthians1 or Parthians-2?  Or alternatively, Romans-1 and Romans-2 fire together at Parthians-2 only, and then the modifier is applied?

 

All the best


PM Jacksb
Standard User
Posts: 6
Polemos SPQR Questions
Jacksb
3rd May 2026 03:55:39

Rather than start a new thread I thought I'd tack on to this one. I'm a solo player and enjoy Polemos SPQR. I've read the Q & A on the authors website as well as those raised in this forum but still have some questions. I've also read the authors Ancient Rules which update some of the concepts.

1. Tempo for the solo player - I roll for tempo then role for bids on both sides. You can obvously get some extreme results, 6 to 1. Are there better ways to do it?

2. Pursuit - how fast should pursuers move? 2 or 3BW for mounted, 1 or 2BW for foot? I'm using a 4' by 3' table and the pursuers sometimes leave the table. When they rally they are at 2 shaken. Does the shaken have to be removed before they can be given orders? Can any shaken troops be given orders?

Thanks in advance.

 


PM davidheading
Standard User
Posts: 8
Polemos SPQR Questions
davidheading
4th May 2026 10:25:52

Hi,

In an attempt to reply....

1. Tempo for the solo player - I roll for tempo, then roll for bids on both sides. You can obviously get some extreme results, 6 to 1. Are there better ways to do it?

There might be, but I have not found one yet. Think of it as disciplining the generals not to rely on having the tempo points available. Or, if you really think the extremes are too much, use average dice instead.

2. Pursuit - how fast should pursuers move? 2 or 3BW for mounted, 1 or 2BW for foot? I'm using a 4' by 3' table, and the pursuers sometimes leave the table. When they rally, they are at 2 shaken. Does the shaken have to be removed before they can be given orders? Can any shaken troops be given orders?

Pursuers move at charge speed for the first move of pursuit. I normally play it that each subsequent move, they move 1 BW less until 1 BW is hit. So cavalry moves 3 BW, 2 BW, 1 BW, 1 BW, etc. until rallied. Shaken units can be ordered to move, but cannot rally until stationary and not involved in any combat.

If a pursuing base leaves the table, count the number of moves until they rally. They can return to the table in that number of moves plus 2, to account for the rallying.

I hope that helps,

Regards

David

 

 


PM Jacksb
Standard User
Posts: 6
Polemos SPQR Questions
Jacksb
4th May 2026 10:38:47

Hi David,

Thank you for your response. It certainly helps. One more question about tempo if I may. As an army suffers losses, its tempo pool for bidding reduces. If the bid dice roll is high you could end up with negative tempo. Do you round it to zero or roll a "smaller" dice e.g., 1D5, 1D4 etc., to avoid the negative tempo.

Regards,

Steven

 


PM davidheading
Standard User
Posts: 8
Polemos SPQR Questions
davidheading
5th May 2026 09:05:42

Hi,

So far as I have played it, tempo remains at zero, and you are left relying on the general's personal tempo point to do anything. Getting to this point is perhaps a hint that the battle should be conceded....

Regards

David 


PM Jacksb
Standard User
Posts: 6
Polemos SPQR Questions
Jacksb
5th May 2026 11:04:50

Thanks again.


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