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> Rules > Polemos Rules > Polemos GdD - detailed play example
TOPIC: Polemos GdD - detailed play example
PM Whirlwind
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Posts: 412
Polemos GdD - detailed play example
Whirlwind
27th Aug 2016 10:00:58

Hi, as requested I've written a detailed example of play for Polemos General de Division here if anyone has read the rulebook and wondered how it all fits together.

Comments and constructive criticism more than welcome.

 


PM steve1
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Posts: 6
Polemos GdD - detailed play example
steve1
28th Aug 2016 08:40:42

Hi,

Read through the whole of your game blog, very well put together and love the accompanying pictures. This should be very useful to a new gamer so they can "iron out" any bugs with using the Polemos rules. My own preference right now is using the MdE rules, I use 40mm and 20mm squares for base sizes and Irr Min 2mm blocks (painted!) for the figures. At present it's a work in progress.


PM Whirlwind
Standard User
Posts: 412
Polemos GdD - detailed play example
Whirlwind
29th Aug 2016 02:00:33

No worries, pleased to have been able to help.


PM Whirlwind
Standard User
Posts: 412
Polemos GdD - detailed play example
Whirlwind
31st Aug 2016 03:40:57

Thank you. But I am afraid I don't q​uite understand the question. Could you explain a little further please?

​


PM Whirlwind
Standard User
Posts: 412
Polemos GdD - detailed play example
Whirlwind
2nd Sep 2016 01:44:33

Okay, I understand Jonathan.

Yes.  When you have two players, it is rather easier, because the modifiers are marked for both sides and each player.  For example:

(Attacking) French Player roll: 3 (Defending) Austrian player roll: 5

Then imagine from the "both sides" section (i.e. modifiers affect both sides):

+1 French (supported by infantry) total: 4

+2 Austrians (supported by artillery) total: 7

From "defenders only" section

+1 Austrians (secure flank) total: 8

-3 Austrians (intend to fire at point blank range): total 5

From "attackers only" section

+1 French (SK1 against SK0) :total 5

So, French total is 5, Austrian total is 5. Result is a draw, defender may act as ordered.

In Polemos it is the simple difference between the scores that counts, so it doesn't matter if only one side does the counting.  So I prefer to start from the difference between the two dice rolls and then apply the modifiers after that.  It sounds like:

rolls 5 (Attacker) and 3 (Defender)

so...attacker +2...attacker +4...attacker +3...attacker +1...attacker +4.  Attacker wins by 4 (and that is exactly the same as saying defender loses by 4).

It does matter in the DBx series of games which are otherwise quite similar, where you have to keep track of the two separate absolute scores.

Does that make things clearer?

All the best

John

 


PM Whirlwind
Standard User
Posts: 412
Polemos GdD - detailed play example
Whirlwind
6th Sep 2016 06:35:29

No worries Jonathan, you are very welcome.


PM jozistinman
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Posts: 33
Polemos GdD - detailed play example
jozistinman
18th Apr 2017 01:28:56

A little late to the thread, Ij ust bought the rules and am rebasing my 6mm for Polemos, this is very helpful.  Thank you!


PM Whirlwind
Standard User
Posts: 412
Polemos GdD - detailed play example
Whirlwind
21st Apr 2017 02:10:24

No worries, you are very welcome.


Email LEmpereur PM LEmpereur
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Posts: 462
Polemos GdD - detailed play example
LEmpereur
20th May 2023 11:00:28

Hello Whirlwind,

We post this question on your Blog and find after this thread.

How do you know the general grade? We don't see any on the Napoleonic Companion...

Thanks for helping !


L'Empereur Béte et Méchant vous invite à visitez : Le Blog : https://lempereurzoom13.blogspot.fr/ & Le Projet 2020 : https://2020batailledeloigny.blogspot.fr/... Cons se le disent!!!

At the top left of each blog, feel free to select your language to translate Her Majesty's Prose!

PM Whirlwind
Standard User
Posts: 412
Polemos GdD - detailed play example
Whirlwind
20th May 2023 01:26:28

Okay, for the grade of Generals:

The army generators have them, both in the main rulebook and in the companion, for random generation

Chris refused to do them in the scenarios - he didn't want to get into arguments about them IIRC!

When I am playing a scenario from a magazine, or writing my own, then I will just either use the closest random generator, or convert them from another system (e.g. Grande Armee has a long list, so does Tomb for an Empire which I used for my Peninsular War refight), or make them up out of my own prejudices.  If doing the latter, I will try and default to 'Capable' unless there is a good reason not to.


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